Outro plugin surreal, absurdo de útil e foda. Recomendo demais simplesmente genial!
About this plugin
VM Splatter transforms any OBJ or GLB model into a living cloud of points and drives them with real particle-system behaviors. Load your geometry, pick a behavior, and every vertex becomes a particle with its own motion, color and size — all running on native GPU point rendering with multi-pass feedback trails. Production-grade, rhythmic, cinematic. 14 Particle Behaviors Rest · Scatter (wind-driven drift) · Gravity Fall (physics with directional drift) · Orbit (radial Y-rotation) · Vortex (spiral with radial pull) · Explode Reform (pulse out + return loop) · Wave Field (sine wave propagation) · Curl Noise (smooth turbulent flow) · Hover (gentle 3D oscillation) · Magnet (attractor-driven pull) · Tornado (spiral inward + upward drift) · Galaxy (spiral arms rotation) · Confetti (falling + individual spin) · Quake (rhythmic snap pulses). 10 Morph Targets Blend your model into a secondary shape in real time: Off · Sphere · Cube · Disk · Column · Plane · Torus · Cone · Helix · Wave Plane. Crossfade with Morph Amount for liquid geometry transitions. Cinematic Camera (8 controls) Zoom · Tilt · Pan · Roll · Height · Orbit Speed · Dolly (auto fwd/back) · Shake. Animate every axis, lock ratios, or let orbit carry the scene for you. Roll + Tilt combos produce the kind of vertigo angles you see in high-budget motion graphics. Colors Primary + Accent with 5 color modes — Solid · Height Gradient · Radial Distance · Velocity (animated hue cycle) · Spectrum (per-point rainbow). Tint per-pixel with point-core accent highlights. Point Control Point Size, Size Variation (per-vertex jitter), Point Softness (gaussian falloff), Point Distance (global cloud spread). Multi-pass Feedback Trails Self-feedback buffer with Trail Decay, Trail Expand (outward zoom for cosmic trails) and Trail Chroma (aberration) — make particles leave neon streaks, fog plumes or spiral glow depending on the behavior. Technical GPU-native point rendering via custom splat pipeline, per-vertex physics in vertex shader (no CPU cost for thousands of particles). Mesh is hidden — only the point cloud renders. Multi-pass feedback buffer with ping-pong self-feedback. Native FFGL 2.x DLL. 27 parameters organized into 7 logical groups (Source, Behavior, Morph, Points, Color, Camera, Feedback). Compatible with Resolume Arena 7+.